Podcast: Play in new window | Download (Duration: 1:08:19 — 46.9MB)
05 – MicroProse Takes Off
Podcast: Play in new window | Download (Duration: 1:08:19 — 46.9MB)
Podcast: Play in new window | Download (Duration: 1:08:19 — 46.9MB)
Hey friends, welcome to this episode of Retro Dogfight! In this episode, we’ll continue our MicroProse lovefest by looking at three early MicroProse classics, including:
These games are much beloved, early entries in MicroProse’s classic catalog, but were they beloved by us? You’ll have to listen to find out! 😉 Hint: Maybe yes, maybe no! 😉
Next time, we’ll continue our look at some earlier MicroProse titles — and some of my personal favorites — F-19 Stealth Fighter and F-117A Nighthawk: Stealth Fighter 2.0! I am particularly excited about this because F-19 is a seminal flight sim of mine. I just cannot wait to talk about these games!
So, thank you so much for listening, and enjoy the show!!
*Cover provided by MobyGames
Podcast: Play in new window | Download (Duration: 1:08:19 — 46.9MB)
Great episode! Just learned about this podcast and am thrilled to hear some familiar voices. I remember Chase from the old Usenet group (though I always read his handle as “snakecharmer” or something like that), and of course everyone knows Denny. In its heyday, comp.sys.ibm.pc.games.flight-sim was the Studio 54 of gaming, except without the drugs, music, disco balls, and hot chicks. And everything was in ASCII text. But we were kings!
F-15 Strike Eagle was my first flight sim (I had it on the Apple II, which looked particularly rough). And yes, like most techno-forebears it’s hard to appreciate it except in pinch-faced academic way. But it was a Sid Meier design and it bears his genius for curating the right level of detail to capture the essence of a thing. For example, drop tanks. There is no mechanical reason to have drop tanks in a game that starts you in the air and has no landing mechanic. But fuel planning and the mission map (which showed you air defense sites) gave F-15 a sense of place and distance, at a time when a lot of vehicle simulators had you and your destination and nothing very real in between. Of course, there is barely any route planning and no real fuel planning in this game — but it was a statement that mission planning is a thing in this world. This seems obvious now (where technical detail is thoughtlessly piled on), but I think it was a real design choice in 1984. It could have been a dogfight game. But Sid Meier chose to make a fighter-bomber game (incidentally, years before the real F-15E Strike Eagle entered service).
I don’t think F-15 Strike Eagle quite cast the mold for Western feature design during the golden age — I think that honor goes to F-19 (and, in particular, its “target cam”, which annoyed me at the time but was brilliant). But, I also think there is no F-19 without F-15 Strike Eagle. FWIW, I read someplace that Sid Meier felt that he had said all he had to say about flight-sims in F-19, and never looked back. The hobby is poorer for his absence.
What a lovely comment, thank you. And yeah, I agree that there’d be no F-19 without F-15, but man, I found F-15 painful to play even back then.
At some point you guys mentiond the book “Gunship Academy” and that sprang a powerful memory. I recall it was one of the entries authored by the prolific Richard G. Mills. FYI: his books are available online, for free. (check FlightSimBooks.com).
Rather than a proper “strategy guide”, the book was a sort of a handbook, an introduction to the AH-64 (in the case of this peculiar title). Back in the day, when “Gunship” was published I was TEN and Mr. Mills’ books were instead intended for the a “young adult” reader, so they were exceptionally difficult to convince my parents to “please: I MUST have this book. I NEED IT”. At that time I was living in Italy with my parents, so I could only rely to one of my older cousins’ good heart to get me a copy (like: for Christmas). Tough luck. Eventually: I received an Amiga even before I could lay my hands on Mr. Mills’ book. That’s another story, but guys: your podcast is exceptionally good. It’s great and really, it takes me back to a very good place in my life.
I’ll be sure to add an entry for when you gents will cover EA’s F/A-18 Interceptor. That’s when I got “my wings”. Thank you gentlemen!
What a lovely comment! I discovered Gunship Academy only a few years ago, but had to own a copy once I learned about it. I now own all those books by Richard Sheffield (I thought it was Sheffield?). They’re all lovely reads, the F-19 book being my favorite.
I’m so happy we can help unearth such beloved memories for you. That’s such a part of the joy of making this show, and I thank you for your kind words!